The World of Collision
In the near-future the world has suffered a series of disasters. The overcrowded cities have ceased to exist, the majority of humanity has been eradicated.
Those that have survived thus far are waging a constant war against savage mutants, unworldly monsters and above all: each other. The ultimate prize: another day of survival, another chance to build a new world.
The constant battle is merciless, but the choices are limited: fight or succumb.
In the ruined remains of former civilisation gangs fight in a desperate struggle for food, power and the mysterious Collision shards. No one knows where, how or why these charged crystals have come in existence. What they do know, however, is that these are the only reliable source of energy in this new world. Although terribly dangerous and utterly unstable (too much heat or agitation may trigger a catastrophic explosion) all crave these crystals.
Every survivor relies on the shards; to power their lights, to activate their harvesters, to energise their weapons, to clean their heavily polluted waters or even for more esoteric ends.
Collision means survival, Collision means civilisation, Collision means future.
This is where your fight for the future starts.
A post-apocalyptic miniature game played with cards
Collision is a 32mm true-scale skirmish game for two or more players. Every player takes charge of a gang of about 5 to 10 resin models. Players use Activation Points (AP) in a system of alternating model activation. What makes Collision unique is that players use AP to determine who snatches up the first turn.
But AP is also used for the activation of a player’s models. By spending AP the players can activate a model multiple times, each activation at the cost of more AP. To be victorious players must take risks and use their AP wisely.
With Collision players use a simple card system, instead of dice, to determine whether the model’s actions are successful. Players may play cards from their hand to replace a drawn card. Cards are limited per round, so players have the constant dilemma of playing a card or holding it back for the opportune moment. Players gain new cards at the start of each new game turn and by scavenging loot locations. Players with a good pokerface may even be able to use their poor cards to bluff their opponents into spending valuable cards.